





Bard
Description: Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation. His magic emphasizes charms and illusions, and the bard can also play an inspiring song that strengthens him and his allies. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched.
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Alignment restrictions: any non-lawful
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Hit die: d6
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Proficiencies: armor (light, medium), shields, weapons (simple)
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Skill points: 4 + int modifier ( (4 + int modifer) * 4 at 1st level)
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Skills: appraise, bluff, concentration, craft armor, craft trap, craft weapon, discipline, heal, hide, listen, lore, move silently, parry, perform, persuade, pick pocket, spellcraft, taunt, tumble, use magic device
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Unavailable feats: divine might, divine shield, extra turning, weapon specialization
These general feats cannot be selected when taking a level of bard.
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Primary saving throw(s): reflex, will
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Base attack bonus: +3/4 levels
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Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required). Bards begin the game knowing four cantrips.
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Spells
Cantrips
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Cure minor wounds
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Spell level: bard 0; cleric 0; druid 0
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Innate level: 0
School: conjuration
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: instant
Save: none
Spell resistance: yes
Additional counterspells: ghoul touch -
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Description: The target creature is healed for 4 points of damage. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
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Daze
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Spell level: bard 0; wizard 0
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Innate level: 0
School: enchantment
Descriptor: mind-affecting
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: 2 rounds
Save: will negates
Spell resistance: yes
Additional counterspells: clarity -
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Description: If the target humanoid creature has 5 hit dice or less, they are dazed for 2 rounds.
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Flare
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Spell level: bard 0; druid 0; wizard 0
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Innate level: 0
School: evocation
Components: verbal
Range: medium (20 meters)
Area of effect: single
Duration: 10 rounds
Save: fortitude negates
Spell resistance: yes -
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Description: A burst of hot light is fired from the caster to one target, making it suffer a -1 penalty to attack rolls.
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Light
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Spell level: bard 0; cleric 0; druid 0; wizard 0
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Innate level: 0
School: evocation
Components: verbal
Range: touch
Area of effect: single
Duration: 1 hour / level
Save: harmless
Spell resistance: no
Additional counterspells: darkness -
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Description: Creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spell's duration like a natural source of light.
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Resistance
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Spell level: bard 0; cleric 0; druid 0; wizard 0
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Innate level: 0 1
School: abjuration
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 2 turns
Save: harmless
Spell resistance: no -
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Description: Grants the target creature a +1 bonus to all saving throws.
1st level spells
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Amplify
Spell level: bard 1
Innate level: 1
School: transmutation
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: no
Description: The caster or a target gains a +20 bonus to listen checks.
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Balagarn's iron horn
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Spell level: bard 1; /wizard 2
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Innate level: 2
School: enchantment
Components: verbal, somatic
Range: personal
Area of effect: colossal (10 meter radius)
Duration: instant
Save: none
Spell resistance: yes -
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Description: The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a strength check (as if the caster had a strength of 20). Every creature that falls will be knocked down for one round.
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Charm person
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Spell level: bard 1; wizard 1
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Innate level: 1
School: enchantment
Descriptor: mind-affecting
Components: verbal, somatic
Range: short (8 meters)
Area of effect: single
Duration: 2 rounds + 1 / 3 levels
Save: will negates
Spell resistance: yes
Additional counterspells: clarity -
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Description: In the eyes of the target humanoid, the personal reputation of the caster is improved by 50%.
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Cure light wounds
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Spell level: bard 1; cleric 1; druid 1; ranger 1
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Innate level: 1
School: conjuration
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: instant
Spell resistance: yes
Additional counterspells: ghoul touch -
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Description: The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
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Expeditious retreat
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Spell level: bard 1; wizard 1
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Innate level: 1
School: transmutation
Components: verbal, somatic
Range: personal
Area of effect: caster
Duration: 1 round / level
Save: none
Spell resistance: no -
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Description: The caster becomes 150% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.
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Grease
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Spell level: bard 1; druid 1; ranger 1; wizard 1
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Innate level: 1
School: conjuration
Components: verbal, somatic
Range: long (40 meters)
Area of effect: medium (3.33 meter radius)
Duration: 2 rounds + 1 / 3 levels
Save: reflex
Spell resistance: yes
Additional counterspells: freedom of movement -
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Description: A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.
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Identify
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Spell level: bard 1; wizard 1; cleric with knowledge domain 1
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Innate level: 1 2
School: divination
Components: verbal, somatic
Range: personal
Area of effect: caster
Duration: 2 rounds
Save: harmless
Spell resistance: no -
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Description: Over the next two rounds, the caster gains a bonus of 10 +1 per caster level to their lore skill.
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Lesser dispel
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Spell level: bard 1; cleric 2; druid 2; wizard 2
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Innate level: 1 2
School: abjuration
Components: somatic
Range: medium (20 meters)
Area of effect: colossal (10 meter radius), or single creature
Duration: instant
Save: no
Spell resistance: yes no -
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Description: This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect from a creature the caster makes a dispel check of 1d20, +1 per caster level (to a maximum of +5) against a DC of 11 12 + the spell effect's caster level.
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Mage armor
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Spell level: bard 1; wizard 1; cleric with magic domain 1
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Innate level: 1
School: conjuration
Descriptor: force
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 hour / level
Save: harmless
Spell resistance: no -
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Description: The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.
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Magic weapon
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Spell level: bard 1; cleric 1; paladin 1; wizard 1
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Innate level: 1
School: transmutation
Descriptor: weapon enchantment
Components: verbal, somatic
Range: touch
Area of effect: melee weapon or creature
Duration: 1 hour / level
Save: none
Spell resistance: no -
Description: You empower the touched weapon with a +1 enhancement bonus.
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Protection from alignment
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Spell level: bard 1; cleric 1; paladin 1; wizard 1
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Innate level: 1
School: abjuration
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 hour / level
Save: harmless
Spell resistance: no -
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Description: When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to AC, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
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Scare
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Spell level: bard 1; cleric 1; wizard 1
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Innate level: 1
School: necromancy
Descriptor: fear
Components: verbal, somatic
Range: short (8 meters)
Area of effect: single
Duration: 1d4 rounds
Save: will negates
Spell resistance: yes
Additional counterspells: remove fear -
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Description: A target creature with 5 hit dice or less is afflicted with fear and suffers a -2 morale check to attack, damage and saving rolls.
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Sleep
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Spell level: bard 1; druid 1; ranger 2; wizard 1
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Innate level: 1
School: enchantment
Descriptor: mind-affecting
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: huge (6.67 meter radius)
Duration: 3 rounds + 1 / caster level
Save: will negates
Spell resistance: yes
Additional counterspells: clarity -
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Description: Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.
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Summon creature I
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Spell level: bard 1; cleric 1; druid 1; ranger 1; wizard 1
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Innate level: 1
School: conjuration
Components: verbal, somatic
Range: short (8 meters)
Area of effect: point
Duration: 24 hours
Save: none
Spell resistance: no -
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Description: The caster summons a dire badger to be a faithful and loyal servant.
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2nd level spells
Blindness/deafness
Spell level: bard 2; cleric 3; sorcerer/wizard 2
Innate level: 2
School: enchantment
Components: verbal
Range: medium (20 meters)
Area of effect: single
Duration: 1 round / level
Save: fortitude negates
Spell resistance: yes
Additional counterspells: remove blindness/deafness
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Description: The target creature is struck blind and deaf.
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Bull's strength
Spell level: bard 2; cleric 2; druid 2; wizard 2
Innate level: 2
School: transmutation
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 hour / level
Save: harmless
Spell resistance: no
Additional counterspells: ray of enfeeblement
Description: The target creature's strength is increased by 1d4 + 1.
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Cat's grace
Spell level: bard 2; ranger 2; wizard 2; cleric with animal domain 2, war domain 2
Innate level: 2
School: transmutation
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 hour / level
Save: harmless
Spell resistance: no
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Description: The target creature's dexterity is increased by 1d4 + 1.
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Clarity
Cloud of bewilderment
Cure moderate wounds
Darkness
Eagle's splendor
Fox's cunning
Ghostly visage
Hold person
Invisibility
Owl's wisdom
See invisibility
Silence
Sound burst
Summon creature II
Tasha's hideous laughter
Ultravision
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3rd level spells
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Bestow curse
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Charm monster
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Clairaudience/clairvoyance
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Confusion
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Cure serious wounds
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Dispel magic
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Displacement
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Fear
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Find traps
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Greater magic weapon
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Gust of wind
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Haste
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Invisibility sphere
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Keen edge
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Magic circle against alignment
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Remove curse
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Remove disease
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Slow
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Summon creature III
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Wounding whispers
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4th level spells​
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Cure critical wounds
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Dismissal
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Dominate person
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Hold monster
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Improved invisibility
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Legend lore
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Neutralize poison
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Summon creature IV
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War cry
5th level spells
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Ethereal visage
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Greater dispelling
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Healing circle
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Mind fog
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Summon creature V
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6th level spells
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Dirge
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Energy buffer
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Ice storm
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Mass haste
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Summon creature VI
